Billiard Game (2006)

We developed a 3D Game for a University course in Computer Graphics.  Working in a team of 5,  and using C++ with OpenGL, we learned the fundamentals behind game design.

  • Design of Objects with Blender
  • Loading of Objects in .3ds Format along with textures
  • Ball physics (crash, deceleration)
  • Illumination
  • Viewport transformation through the mouse
  • Game workflow
  • Audio Library

billar

 

billar1

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